[zone_actor]
class=PhysicsActor
density=0.0
fixedrotation=1
is_sensor=1
tag=levelactor, food
color=[0.0,0.0,0.0,0.2]
shape_type=1
draw_shape=1


[poison_actor]
class=PhysicsActor
density=0.0
shape_type=0
drawshape=0
fixedrotation=1
color=[1.0,1.0,1.0]
is_sensor=1
tag=levelactor, poison

[spawn_position]
class=Actor
density=0.0
size=0
tag=levelactor, spawnpos

[start_fungus]
class=PhysicsActor
sprite=Resources/Images/hibiscus.png
size=1.0
color=[0.0,0.0,1.0]
shape_type=1
density=0.0
tag=levelactor, grabthis
layer=2


