[LeftBound]
type=maze_wall
position=[-11,0]
size=[1, 17]
tag=levelactor

[RightBound]
type=maze_wall
position=[11,0]
size=[1, 17]
tag=levelactor

[TopBound]
type=maze_wall
position=[0,8]
size=[23, 1]
tag=levelactor

[BottomBound]
type=maze_wall
position=[0,-8]
size=[23, 1]
tag=levelactor

[LeftWall1]
type=bush_actor
position=[7,5]
tag=levelactor

[LeftWall2]
type=bush_actor
position=[7,4]
tag=levelactor

[LeftWall3]
type=bush_actor
position=[7,3]
tag=levelactor

[LeftWall4]
type=bush_actor
position=[7,2]
tag=levelactor

[LeftWall5]
type=bush_actor
position=[7,1]
tag=levelactor

[LeftWall6]
type=bush_actor
position=[7,0]
tag=levelactor

[LeftWall9]
type=bush_actor
position=[7,-5]
tag=levelactor

[LeftWall10]
type=bush_actor
position=[7,-4]
tag=levelactor

[LeftWall11]
type=bush_actor
position=[7,-3]
tag=levelactor

[LeftWall12]
type=bush_actor
position=[7,-2]
tag=levelactor

[LeftWall13]
type=bush_actor
position=[7,-1]
tag=levelactor


[tree1]
type=tree_actor
position=[-3,-1]
tag=levelactor


[tree2]
type=tree_actor
position=[3,5]
tag=levelactor


[tree3]
type=tree_actor
position=[4,-3]
tag=levelactor, barks

[Wiese]
type=endzone_actor
position=[9,0]
tag=levelactor


[Startwiese]
type=startzone_actor
position=[-8,5]
tag=levelactor



[flame1]
type=flame_actor
position=[1,0]
tag=levelactor