

[flame_actor]
class=PhysicsActor
density=0
tag=hasflameanimation, sheepdestroyer
size=[1, 1]

[wire_actor]
class=PhysicsActor
sprite=Resources/Images/wire.png
density=0
tag=barks
size=[1, 1]


[bush_actor]
class=PhysicsActor
sprite=Resources/Images/bush.png
density=0
size=[1, 1]
tag=sheeplevelactor

[tree_actor]
class=PhysicsActor
sprite=Resources/Images/tree.png
density=0
size=[2, 2]
tag=sheeplevelactor

[startzone_actor]
class=Actor
color=[0.2, 0.8, 0.0]
size=[5, 5]
tag=sheeplevelactor

[startzone_physicsactor]
class=PhysicsActor
color=[0.2, 0.8, 0.0]
size=[5, 5]
tag=sheeplevelactor

[endzone_actor]
class=PhysicsActor
color=[0.4, 1.0, 0.0]
density=0
size=[3, 3]
issensor=1
tag=sheeplevelactor

